Learning & Memory |
What is learning? ...... Is learning always purposeful? ...... Can we learn just by being there?
Learning is a relatively permanent change in behaviour caused by experience
This week we will talk about 2 broad categories of learning. The first is Behavioural which relates to experience and behaviour and the second is Cognitive which relates to our information processing and cognitive factors that influence us
1. Classical Conditioning (also known as Pavlovian)
Classical (Pavlovian) Conditioning
Learning that occurs when a stimulus eliciting a response is paired with another stimulus that initially does not elicit a response, but will cause a similar response when paired over time with the first stimulus
see http://www.youtube.com/watch?v=hhqumfpxuzI
Conditioning Product Associations- music, humour, imagery can affect conditioning; slow music in grocery store no effect, but slow music in restaurant increased drinking; generally unconditioned stimulus should be presented before conditioned
Classical conditioning happens because of the pairing. It is a reflex, and animal and human will be conditioned. It's not a matter of choice!
First demonstrated by Pavlov and his dogs. Food (Unconditioned Stimulus)cause a dog to salivate (R: Response). When Light or bell (Conditioned Stimulus) is paired with Food (US) light or bell begins to elicit salivation (CR: conditioned Response)
For a good explanation of classical conditioning see http://www.youtube.com/watch?v=cP5lCleK-PM
These types of responses are automatic (mouth watering, eye blink) When paired with hunger, thirst or arousal a product can elicit a response. Even a credit card becomes a conditioned cue to trigger spending
See the Little Albert experiment by John Watson http://www.youtube.com/watch?v=KxKfpKQzow8
*SHOW in class-The Office Pavlov Experiment https://www.youtube.com/watch?v=LSHWzOXJDSs
PAIRING: Apple pairs innovators with their product
Iconic People +Apple = Think Different Posters
- Meaning from an unconditioned stimulus to a conditioned stimulus explains why nonsense names or syllables have powerful effects. (Pepsi, Coca- Cola, Nike)
- When a product name is "Paired" with desirable words and qualities the meaning is associated; conditioned association affects brand equity (brand with positive association) or brand loyalty
The Think Different Commercial
Hear and see the first version of the ad with Steve Jobs narrating http://youtu.be/8rwsuXHA7RA The version with Jobs narrating never aired.
The Making of the Think Different campaign
Read a 2011 article written by one of the original ad men who pitched the Think Different campaign to Steve Jobs. The Real Story Behind Apple's Think Different Campaign
Repetition
Conditioning is more likely after conditioned stimulus is paired repeatedly with the unconditioned stimulus; repetition- repeating slogan, repeated pairing
Repetition-marketer must ensure consumer exposed enough times to make it stick and avoid advertising wear out; to avoid wear out advertisers vary message; a pool of ads
Extinction
The process where a learned connection between a stimulus and response wears out so that the response is no longer reinforced; can occur when product overexposed or not exposed any more.
Stimulus Generalization
The process that occurs when the behaviour caused by a reaction to one stimulus occurs in the presence of other similar stimuli. A knock-off brand works because of stimulus generalization. (see piggybacking)
Applications of Stimulus Generalization: 80% of new products are extensions of existing product or brands: family Branding-GE, Campbell's; Product line extensions- Dole from fruit to fruit juice; Licensing-well known name rented, MacDonald name on product, Harley Davidson; look-alike
Apple Eddie Bauer and Ford
Piggybacking (Type of Stimulus Generalization)
A brand packaged like a name brand may induce a purchase. If the person tries the "knock-off" brand and likes it, they may continued to buy the lower priced product; danger is if copy product is inferior it may drive consumer to original. Most brands guard their trademarked products.
According to an Oct 2009 article in Media Post, 70% of consumers say they purchased the wrong product in the supermarket in the previous year. 60% said they had trouble differentiating the products because of packaging. They found the most confused categories are canned goods, cold and allergy and hair care items. Copycat packaging tends to be the biggest factor.
Masked branding
Hiding a product's origin: DeWalt is Black & Decker. Black & Decker is for home handyperson, De Walt for more professional
The DeWalt Drill below is more expensive, powerful and has a three year warranty. The Black & Decker Drill is less expensive, less powerful and only has a shorter warranty.
Lexus also makes Toyota
Rickard's Red beer which says is brewed at the Capilano Brewing company is actually not an independent brand but brewed by Molson. There is no Capilano Brewing Company.
Stimulus Discrimination
The process that occurs when behaviour caused by two stimuli is different, when consumers begin to differentiate a brand from competitors.
A comparison ad to right "It's like GQ with a higher IQ" Esquire
Hear and see a classic example: Teach the World- can't beat the Real thing
Applications of Stimulus Discrimination: reminder by advertiser "Ask for them by name" "Don't settle for imitation" Comparison advertisng--Heinz--there is no other kinds- slow ketchup; also "It's the Real Thing" (Coca Cola suggests they are the real thing, Pepsi not)
Brand name can become public domain; examples: aspirin, cellophane, Kleenex
Earworms
- But what happens when you can't get that song or jingle out of your head? Well then you have an "earworm". " Earworm" is the term coined by University of Cincinnati marketing professor James Kellaris for the usually unwelcome songs that get stuck in people's heads. For marketers, earworms can be a "double-edged sword," helpful if consumers look upon a memorable jingle favorably but with the potential to breed negativity toward a brand if the stuck song is viewed as annoying or unwelcome, said Larry Compeau, a marketing professor at Clarkson University and executive officer of the Society for Consumer Psychology." " I think the trick with earworms or with any kind of piece of music in advertising is to make sure the music is going to trigger the kinds of emotions or feelings you want the consumer to experience," To read more see, Earworm-It's Stuck! (inside link)
2. INSTRUMENTAL/OPERANT CONDITIONING Applications
Instrumental/Operant Conditioning
The process where an individual learns to perform behaviours that produce positive outcomes and avoid those that yield negative outcomes; associated with BF Skinner
This differs from Classical/Pavlovian conditioning in that Classical conditioning happens through reflex and the person is affected without doing anything. With instrumental the person or animal must take an action that has a consequence for the conditioning to occur. Think of instrumental as being active.
An explanation of BF Skinner and Operant Conditioning
Positive Reinforcement
The process where rewards provided by the environment strengthen responses to stimuli
When a consumer is rewarded or punished for a purchase decision instrumental conditioning is at work.
A simple thank you can be reinforcement.
If we buy a candy bar and it tastes good that is reinforcing. If it tastes bad we will not likely buy it again. A good product experience reinforces repeat buying.
A card that gives you points encourages spending. A rebate encourage you to think positively of the product when you get your reward. An affinity card is good for company for the database of usage to understand customer usage and focus ads.
See this example from The Big Bang Theory http://www.youtube.com/watch?v=JA96Fba-WHk
Negative Reinforcement
The process where the environment weakens responses to stimuli so that inappropriate behaviour is avoided. Negative reinforcement occurs when something already present is removed as a result of a behaviour and the behaviour that led to this removal increases in the future because it created a favourable outcome.
Consider people in commercials for gum that freshens breath. The person may be going on an important date but has a bad time because of bad breath; next time the person chews the gum and of course everything on the date is wonderful. The bad breath is removed because of the behaviour, thus in future the person will chew the gum.
If you have a headache and take Tylenol and it takes your headache away, the relief reinforces you to take Tylenol in the future.Old Dentyne Commercial http://www.youtube.com/watch?v=8M-_uW3_gX4
Punishment
Punishment is the learning that occurs when a response is followed by unpleasant events. If punishment works, the unpleasant consequence will be avoided in the future. The goal is to stop or moderate a behaviour.
Example, a child misbehaves so the parent takes away video games. The misbehaviour stops.
But how does it work in consumer behaviour? Consider ads showing frightening images to discourage smoking. Are they trying to stop you from doing something?
In the ad below Toyota Girlfriend, the girlfriend wants to punish her boyfriend who spends too much time in his truck. But watch how the tables are turned. Who is punished in the end?
Toyota Girlfriend
Shaping
Rewarding of successive approximations of the desired behaviour;
Behaviour can be shaped: try it on, test drive it try a "free sample" or use a coupon to get money off a product purchase, get a prize for coming into store; free food at Costco.
Shaping is what BF Skinner did to encourage animal to press a lever. He reinforced the animal when it was close to the actual behaviour to encourage pressing it. Think of this when you are given a free sample.
Recap!
Where classical conditioned responses are involuntary and simple; instrumental conditioning is deliberate to attain a goal and maybe more complex; instrumental/Operant conditioning is the result of reward that follows the desired behaviour; consumers choose products that make them feel good and satisfy a need through positive reinforcement (a compliment on clothing or scent), negative reinforcement (ad showing person at home because of odour, breath or clothing choice) and punishment (where we learn to do something to avoid -ridicule by friends for wearing something)
Punishment? Nike Puddles
Schedules of Reinforcement
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Reinforcement after a specific time period. Regularly, The first response brings reward. Result- people respond slowly but speed up at next reinforcement. Examples: The first and last day of sale may be busy. Consider the supermarket on pay day at the end of the month |
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Variable interval time passes before reinforcement varies around an average. Response is more consistent. The consumer doesn't know when reinforcement will occur. Example: Secret shoppers are are paid to go into stores and act like customers. The idea is that the sales people will not know when these people may come in. This results in more consistent behaviour by sales staff who are always on alert. They must be nice no matter how nasty the shopper is! |
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Reinforcement after fixed responses; frequent buyer programs: Optimum, Air Miles. Many people drive out of their way to get points so they can get to the reward level. At the same time point card track a consumer's behaviour and the marketer learns more and more about the consumer. |
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Person reinforced after certain number of response but person does not know number, Response rate high and behaviour is difficult to extinguish; slot machines; lottery-Everbody knows a friend of a friend who won |
The Difference between Operant and Classical Condtiioning by TedEd
Is learning Conscious?
Behaviourists focus on behaviour and only actions; whereas, cognitive theorists look to cognitive factors, expectations. Cognitive theorist disagree with behaviourist who believe that everything we learn is strictly based on experience. Cognitive theorists believe that our mental processes play a large part in what we learn and how we learn.
Cognitive Learning Theory
Cognitive Learning Theory assumes that learning takes place as the result of internal mental processes; people use information from the world around them to master environment and solve problems ( creativity and insight) It implies that we have choice in our actions.
OBSERVATIONAL LEARNING
Observational learning
Observational learning is the process where we learn by watching or observing (vicarious)
the actions of others and noticing the reinforcements they receive (Bandura
and Bobo doll see video)
How does observation work in advertising?
Consider a commercial where the person has a problem. Say the person has bad breath and they are going on an important date. We watch this commercial and we see what happens. When the person in the ad uses a certain product and the person's breath is nice and they have a happy date experience, we as the observers learn that "product X" can save us from a bad date experience. The hero of the ad is the product. We learn this not through our behaviour, but by watching and observing the behaviour of another-observational also know as vicarious learning.
Vicarious learning means marketers do not need to reward consumers; they show what happens to desirable models (man wears Axe has beautiful women around; man who has "the car" gets "the woman", male who drinks the beer gets....)
Modeling
Modeling is the process of imitating the behaviour of others. In the example above while we watched the commercial we learned how a product can save us. Now how do we put that in action? We may model the behaviour we saw.
Four conditions needed-Attention- Retention-Production-Motivation
APPLICATIONS OF COGNITIVE LEARNING PRINCIPLES
THE ROLE OF MEMORY IN LEARNING
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Memory is the process of encoding information and stored and retrieved when needed; contemporary approach is an information-processing approach |
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Encoding is the process where information from short-term memory is entered into long term memory ; information associated with previous information more easily retained |
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Creating a more permanent record-the process when knowledge enters long term memory- it can be integrated with current memory and stored until it's needed |
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- recall and recollection- the process where the desired information is accessed from long term memory |
Mere Exposure Effect
Semantic Memory
Chunking
STORING INFORMATION
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approaches to memory stressing different levels of processing that occurs to activate certain aspects of memory |
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organized systems of concepts relating to brands, stores and other concepts; a complex web filled with bits of data |
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those products already in memory plus those prominent in the retail environment actively considered during a consumer choice process |
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an organized collection of beliefs and feelings represented in a cognitive category- we have scripts- walk into store, there is a routine; a how to set up and predetermined |
Retrieval of Information for Purchase Decisions
- People have vast set of knowledge stored, but the right cue may be necessary to retrieve it
- Physiological factors-older adult remembers old days clearly
- Situational factors-totally new thing may be remembered better-- the pioneer brand-a descriptive brand name Mighty Wipes- viewing environment also affects- stop and go of talk show or baseball game shows lower recall of ad versus a continuous viewing environment such as story, movie, drama; ad at beginning of sequence remembered best- primacy effect
- State dependent retrieval- if you are in same state as when first exposed recall is better
- Familiarity enhances recall-maintaining awareness
- Novelty increases recall
FACTORS INFLUENCING FORGETTING
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when newly learned information displaces earlier information -results in memory loss for the item learned previously Coke vs Pepsi http://www.youtube.com/watch?v=TvL9p-gzJBI |
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stimulus response associations forgotten if consumers learn new responses to same or similar stimuli |
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Prior learning that interferes with new learning; example: a prior course learned may interfere with a similar course you are taking now |
PRODUCTS AS MEMORY MARKER Product or ad can evoke memory, nostalgia for past; a song from past linked to new item.
In a teaser campaign, marketer can peak consumer interest for potential customers to pay attention to new campaign. The 2003 Telus campaign that showed billboards with cute little pigs throughout the city attracted attention but also was introduced to attract a young Asian market of early adopters who might recognize the piglets as characters McMug and McDull -to read more see the Strategy McMug & McDull article(inside link)
Measuring Memory for Marketing Stimuli
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