Augmented Reality and Training
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| ARMAR guides military mechanic. | 
    Augmented  reality can provide rich contextual learning for individuals learning a  skill. Currently virtual reality and augmented reality applications are  used for training in fields as diverse as trades, military and  medicine.
    
The Military has long been a leader in the use of  augmented reality especially in the area of training. Virtual displays  layered over the field of vision of the user to enhance scenes using  wearable head gear have become common. In 2009 Sarnoff Corporation  demonstrated the first augmented reality training system for US  Warfighters in what the military calls its Future Immersive Training Environment (FITE) Joint Capability Technology Demonstration (JCTD).The  36 Million dollar experiment allows soldiers to train at home to  prepare for small, urban and borderless conflicts around the world.  Sarnoff's head-mounted visualization training system combines real world  views, computer generated images and avatars. Soldiers interact in a  realistic training environment with their own weapon, while interacting  with computer-generated avatars. The avatar responds realistically to  the soldier’s actions by talking, avoiding contact or returning fire.  The soldier is able to record and replay training sessions. [http://www.sarnoff.com/press-room/news/2009/11/30/FITE][http://io9.com/5144180/36-million-virtual-reality-game-to-train-us-soldiers]    
    
The Military has also used AR to train users in maintenance and repair. See a video example [https://www.youtube.com/watch?v=mn-zvymlSvk Maintenance and Repair] According to Daniel Long of PC Lifestyle, the military are also, ''developing an Android phone app that overlays engines with schematics, potentially turning anybody into a mechanic.''[http://www.pcauthority.com.au/News/168086,20-hot-technologies
-to-watch-in-2010-augmented-reality.aspx]
In March 2010, the US Army put out a request for  information on "Augmented Reality (AR) Systems Technology Roadmap Survey  Dismounted Soldier Applications." Their objective is to explore,  "methods of presenting 2D/3D virtual objects (representing various types  of targets, fire and effects, friendly forces and opposition forces,  civilians on the battlefield (COB), vehicles, etc.) to the dismounted  soldier while operating both indoors and outdoors, on various types of  live training environments. Additionally, the trainee would be capable  of interacting with virtual targets, personnel, vehicles, etc. as though  real. The objective is to create an interactive, multi-sensory,  non-linear environment that provides the Warfighter with training that  is unparalleled in flexibility and realism."[https://www.fbo.gov/index?s=opportunity&mode=form&tab
=core&id=2fd2cfe12f5d505472bcb31146ecf149]
Spencer Ackerman reports in Wired (July 6, 2012) that the Air Force is  considering using smartphone apps for some of its training programs.  Some proposed apps would teach Air Force Values, Fitness and Nutrition.  Others would be games that help teach equipment components. They are  looking for industry feedback on “industry technical capabilities,  common industry standards, the latest technological advances, timelines  for adaptation and/or integration, and any other common commercial terms  and conditions related to mobile application.” (http://www.wired.com/dangerroom/2012/07/apps-air-force/ ) According to Ackerman the Air Education and Training Command also created an iphone/android app U.S. Air Force Airman Fundamentals, that with demos of required exercises and a personnel database for airmen to keep track of their families in a natural disaster.
For an excellent example of how augmented reality will be used by BMW  for auto mechanics, click to see the movie on this website [http://www.bmw.com/com/en/owners/service/augmented_
reality_introduction_1.html BMW Augmented Reality:Introduction]
Fire Departments are using a mobile Augmented Reality  Training Unit made by Resolve Fire & Hazard Response, Inc. to train  participants to fight fires. Participants learn everything from the  basics of fighting a small structure fire to how to handle a major  HAZMAT incident. See a video here
[http://www.fdnntv.com/review.asp_Q_reviewID_E_6_A_title_E_Augmented_
Reality_Training_Unit FDNN TV Augmented Reality Training]
    
Medicine
In the field of medicine, augmented reality is being used to enhance visualization, plan operations and train medical staff in various procedures. In the past, surgeons constantly had to look away from an operating site to compare what they saw with static graphic scans. Augmented reality during an operation allows a surgeon to maintain a fixed view of a surgical site and have augmented graphic scans over their field of vision. In training situations, surgeons receive training on simulators that allow them to train and gain experience in a realistic AR operating room without risk to actual patients. AR allows learners to practice a process and get feedback during training.
Sanne Botden, a doctor and researcher  from Eindhoven, Netherlands compared the performance of augmented  reality and virtual reality surgical simulators to train doctors in  laparoscopic surgery. She and her researchers made adjustments to their  Augmented Reality simulator to provide on screen instructions and an  opportunity to practice the process using real tissue, stitching  material and instruments. The users were provided feedback on their  skills. The virtual reality simulator did not mimic the surgery like the  AR simulator and the instruments did not behave the same way as they  would in real life. Using the AR simulator, participants learned the  procedure in only eight sessions.
      [http://www.news-medical.net/news/2009/03/31/47683.aspx]
    
Augmented Reality and Image Guided Robotic Surgery: Luc Soler, M.D.
An Augmented Reality Magic Mirror System for Anatomy Education
    Next Up: Discovery-Based Learning and Augmented Reality 
