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Gesture Based Computing

What is Gesture Based Computing?

gesture basedGesture based computing is computing that is triggered by human gestures rather than from devices like a controller, keyboard or mouse. Most people are familiar with games like the Wii where a controlling device creates interactions on a digital screen. Microsoft will release its gesture based game Kinect in November of 2010. Kinect allows users to interact with games and content using only body motion and gestures. Full body tracking in the program makes the user the controlling device. Other devices like the iPhone and iPad allow a user to manipulate objects with simple finger movements. Gesture control allows a more simplified and natural interaction. In teaching and learning multi-touch displays and gesture based applications engage learners in new ways, allow for simulations that mirror the real world, and allow for collaborative interaction. It puts learning into the hands of the user.

According to the 2010 Horizon Report, examples of gesture based computing include:

Gesture Based Example

 

 

Next up, see Visual Data Analysis